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Sunday, September 20, 2015

ETS2 Studio V 0.6.2.6 Released

Howdy partners!



We're getting better at this! This time, it took us only four months to come up with a new version. And, what a version it is! To see what we have added in V.0.6.2, take a look at the post that announced the release of the beta version.

Since the beta, there was a couple of fixes and tweaks:
  • New trailer: Aerodynamic by Matdom1988
  • Fixed missing trailer shadows in freight market
  • Fixed merge issues with CoolLiner trailer
  • Added right-click menu in cargo editor with option to select all companies
  • Fixed bug with truck template editor - now it works with Mercedes Antos by D3S Design
  • Fixed bug with wrong cabin internal name for Scania T by RJL
  • Added trailer skin templates in a folder named "Templates"
  • ... and some other minor fixes ...
So, where can you find this new version of ETS2 Studio?
As always: on our Downloads page!

Don't forget - one of the major features of this release is the possibility to add your own trailers to the application. To read a bit more about the whole (quite complicated) process, take a look at the blog post where we describe the nuts and bolts of our trailer template system.

The last version of ETS2 Studio (v0.6.1.8) generated 26005 downloads. That's a staggering number that took us by surprise. Of course, we want to know what our users think, and that's why we have prepared a little...

ETS2 Studio Poll

It's a 10 question poll that will give us valuable insight into what you think about our little application. We would very much appreciate if you could spare some time and answer the questions. The poll is, of course, completely anonymous.

Of course, feel free to visit our or SCS forums if you ever need any help with the use of E2S.

Have fun! :)


Saturday, August 15, 2015

Nuts and bolts of the trailer tool templates

Adding a trailer to ETS2 Studio is not easy at all. This feature is actually intended for experienced modders who know how trailers are created and who know their way around Blender. For the moment, trailer templates are compatible with 50keda's Blender2SCS plugin. In the future, we'll test how things work with SCS Software's Blender Tools as well.

If you take a look at the folder structure of the application, you'll see that we have a couple of additional folders:

data\trailers\default
data\trailers\templates
data\trailers\includes\traffic
data\trailers\includes\trailer

Default folder is meant to hold trailer templates that we provide with the application. Templates folder is meant to hold templates that users add to the application. Includes folder holds the files that are used to include the trailers and traffic (AI) trailers to the game.

If you take a look at the structure of a template, you'll notice that it's now structured like the exported trailer mod would be structured. It has the same file and folder structure, with the exception of some files and folders containing variables in their names.

Variables like:

{{InternalName}}
{{Mass}}


Application replaces these placeholders with proper values when exporting mod.
Also, the same variables are found in the sii files that are now a part of the template. Before, the application was creating these files at export, but now it just takes them from the template. This way, everyone can tune their templates however they wish.

One of the most important elements of the template is the Search String. This is the part of the internal paths in PMD files, TOBJ files (...) that needs to be replaced with the new trailer Internal Name. Usually, the Search String matches the folder name where you originally exported the trailer with Blender. If unsure, you can always open some of the MAT files with a text editor and check the folder name in them.

One of the material files in a trailer template mod has a line like this:

texture[0] : "/vehicle/trailer_eu/coolln/textures/cool_liner.tobj"


Notice the coolln in the path. That is the Search String.

Of course, all PMD files should be exported from blender to the same folder, together with all other necessary files (materials, textures, etc...).

I think that's basically it. Take a look, try it out, and let me know what you think. :)
And, of course - if you need more info - just ask.

Wednesday, August 12, 2015

New ETS2 Studio public beta available (v0.6.2.5)

My fellow geeks! Here's a new chew toy for us all to destroy... The one and only - ETS2 Studio 0.6.2.5 !!!

New mod manifest editor

Trailer tool with new trailers

ETS2 Studio version info

New trailer template editor


This one is named "Majestic R.I.P." to honor the passing of the last imaginary brand from this world... or, better yet - ETS2 world.

There's a lot of "under the hood" changes in this version. Most of the things you won't be able to see...
But, we do have a couple of tasty treats for you as well. We're happy to announce that Matdom1988 joined our small team, and together with him, we have constructed a powerful new trailer template system. He also prepared a bunch of new trailers for you to enjoy! Read on, and have a go. We'll be grateful for all your bug reports.

What's new in this one?


General:


  • New tool: Mod manifest editor
  • Improved image loading to reduce errors due to locked files


Truck database:


  • Added a new truck: Mercedes Actros (2014)
  • Renamed old Majestic into Mercedes
  • Some preview images updated


Trailer tool:


  • Completely re-written: Now supports trailer templates
  • Trailers properly supporting LODs
  • New double-sided trailers by Matdom1988
  • Additional trailers (SCS, Flemming V) prepared by Matdom1988


Cargo editor:


  • New companies from Scandinavia DLC
  • Company groups


... and a lot more (probably)  8-)

Public beta is available to registered users of our forums!

Sunday, May 17, 2015

List of companies in Scandinavia DLC

Here's a list of companies in the Scandinavia DLC for Euro Truck Simulator 2. 
The list contains company name, company internal name (folder name), and cargo direction. io means in and out, while i stands for in. Marina is a bit weird, since there's no in or out folders in the DLC definition files. All these companies should show up in the next version of ETS2 Studio, but untill than, you can add them manually using our Company Template Editor in E2S options.

Agronord             agronord     io
ARIA Food            aria_fd_albg io
ARIA Food            aria_fd_esbj io
ARIA Food            aria_fd_jnpg io
ARIA Food            aria_fd_trbg io
Bjork                bjork        io
Drekkar Trans        drekkar      io
GNT                  gnt          io
Ika Bohag            ika_bohag    io
Konstnorr            konstnr      io
Konstnorr            konstnr_br   io
Konstnorr            konstnr_hs   io
Konstnorr            konstnr_wind io
MS Stein             ms_stein     io
Nordic Crown         nord_crown   io
Nordic Stenbrott     nord_sten    io
Norrfood             norr_food    io
Norrsken             norrsken     io
NS Chemicals         ns_chem      io
NS Oil               ns_oil       io
Polar Fish           polar_fish   io
Polarislines         polarislines io
Renar Logistik       renar        io
Sag & Tre            sag_tre      io
Scania Dealership    scania_dlr   io
Scania Truck Factory scania_fac   io
Vitas Power          vitas_pwr    io
Volvo Truck Factory  volvo_fac    io
VPC                  vpc          io

BHV                  bhv          i
Container port       cont_port    i
Volvo Dealership     volvo_dlr    i

Marina               marina 

Friday, May 15, 2015

Add Mercedes Actros MPIV to ETS2 Studio

So, I have been getting a lot of requests to add the new Mercedes Actros 2014 (MPIV) to ETS2 Studio. Here's some good news - I'll add it really soon. In fact, the plan is to add it over the weekend, with a couple of other goodies.

But, if you're a bit impatient, you can always add it using our truck template editor.


Here's the data you need:

(click to enlarge)



You need to correctly enter the internal name, and internal names of cab variants.

Truck internal name:
mercedes.actros2014

Cab internal names:
bigspace 
gigaspace 
streamspace

And that's basically it. :)

P.S.

Looking into download data for current (0.6.1.8) version of E2S, I have seen that more people decided to use Uploaded.net link over the Dropbox one. Thank you for that! :) I appreciate it!

P.P.S.

Don't forget to post your new Actros skins to ETS2Addons web site :)

Friday, May 8, 2015

ETS2 Studio V 0.6.1.8 Released

Dear ETS2 Studio users,


it's been a while since we released ETS2 Studio v.0.6.0.7. For the interested, it was exactly 398 days ago. That's 1 year, 1 month and 2 days ago. Too long, to be honest. We were on the verge of dropping the whole project, but seeing the enthusiasm of the awesome ETS2 comunity, we managed to push on and find new strength to work on this.

You can read more on what was added, changed and fixed in our last blog post where we announced the release of the public beta. Releasing a public beta was a first for us, and it seems to be a success. At least, judging by the low number of bugs reported. To be completely honest, due to lack of time and proper gear, this was the only way E2S could get tested. We'll continue this practice for all our future releases.

So, what holds the future for ETS2 Studio?


Soon after this release we plan to release a quick update of the application. It will probably be numbered as 0.6.2 and it will contain new companies that were released in the Scandinavia DLC, new Actros that's about to be released in the 1.18 beta, and new trailers by Matdom.

After that, the plan is to start working on a bigger update - a trailer database editor, so you'll be able to import trucks like you can trucks and companies. Also, a 3D preview is in the works already as is a nice tool for modders, wich I'll keep a secret for now.

So, yes, there's a future for ETS2 Studio, and one day, ATS studio.

Enjoy the release, and let us know what you think about it on our forum! :)

Cheers!

Monday, April 13, 2015

Zombie available for public beta testing!

Ladies and Gents! I'm proud to present our first ever public beta release - ETS2 Studio version 0.6.1.7 !!!

As you can imagine - it's full of bugs. Your mission: to find them all.
Reward? Er... I'll buy a beer to the one who finds the most bugs.

Oh, one more thing - this release comes as a Zip archive with all files in a portable folder.
No need to install anything. Just extract and enjoy. We'll see how this goes, and than decide if I'll continue this or not.

What's new in this one?

General:
  • Upgraded .NET version from 3.5 to 4.0; Still supporting Windows XP.
  • Implemented completely new SII file writing system that was planned for a future release
  • New image settings tab in the settings dialog
  • Option to disable/enable Npot skin image warning in settings

Truck skin tool:
  • Fixed missing truck internal name in cabin suibable_for statements
  • Added metallic color options to skin editor (two new tabs!)
  • Skin type now has a checkbox that turns on/off metallic options
  • Alternate UV set checkbox moved from Masks tab to Properties tab
  • Rewritten code that handles different skin types. A lot better now.
  • Mask skins now require at least one unlocked color
  • Warning if skin image is npot (Not in the power of two)

Truck database:
  • Fixed two major bugs with importing trucks from mods
  • Added a lot of new trucks (by ohaha, GTM, RJL, 50k, SCS)
  • Removed GTM Scania T series
  • Updated truck preview images

Trailer tool:
  • Fuel cistern pink lights fixed

Cargo editor:
  • User interface updated to hold new cargo parameters
  • "Heavy" is renamed to "Valuable" to reflect changes in SCS def files

Company Template Editor:
  • User interface (in the Settings dialog)
  • All code needed for this feature to work

(And than some...)

Public betas are available to registered users on our forum.