tag:blogger.com,1999:blog-53850039385724664912024-02-25T23:01:32.107-08:00ETS2 StudioMarin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.comBlogger33125tag:blogger.com,1999:blog-5385003938572466491.post-52887502709948252352020-03-13T07:56:00.004-07:002020-03-13T07:56:56.245-07:00Why did we stop developing ETS2 and ATS studio?Every couple of days, I get comments that <i>ETS2 & ATS Studio</i> was way better than <i><a href="http://www.mods.studio/" target="_blank">Mods Studio 2</a>, </i>that MS2 does not work, and that I should update the old applications to support the current game version.<br />
<br />
First of, I'm glad people think that old <i>ETS2 & ATS Studio</i> were awesome. They really were. I also think user interface looked way better than it does now. So... why did I decide to dump them and start completely from scratch?<br />
<br />
E2S was made in a time when only ETS2 existed - in October 2013. There was no ATS, and also the game was not updated as often as it is now. Only a couple of DLCs existed... At that time, I also had way less development experience. All of that combined meant that the code behind the app was very rigid and oriented towards a specific task. It was convoluted, and it really was s PITA to update. I struggled for years to keep it updated and in line with ETS2 (and later on, with ATS). At one point, the game changes were so big, that it became impossible to update the apps. On top of that, the user interface elements that we used to design the app became obsolete as well, and it was time to pull the plug.<br />
<br />
At this point, I can't even properly load the old source code in my Visual Studio. This effectively means that I cannot update the old apps - even if I wanted.<br />
<br />
I also understand that <a href="http://www.mods.studio/" target="_blank">Mods Studio 2</a> can annoy you at times. There's bugs, some features are missing, some things are different from what they were in the old apps... I'll do my best to fix bugs and develop missing features. But for some things, you'll have to put a little bit of effort and get used to the new way of doing things. I release MS2 updates almost on a monthly basis now. Things will improve - that's a prommise!<br />
<br />
Join our <a href="https://discord.gg/q26AuW7" target="_blank">Discord</a>, we're always help with any MS2 issues you might have!<br />
<br />
I hope you understand now why MS2 replaced the good ol' ETS2 and ATS studio.Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com5tag:blogger.com,1999:blog-5385003938572466491.post-83571601194966513782019-12-09T02:19:00.002-08:002019-12-09T02:19:52.367-08:00Watch MS2 development live stream on Twitch<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQpqVi126HH5-ZB46A-M_2frgTn_q_5y8nvkn4_MsuTobok3V7GUS5_tVK7cKMmqqtuH7VNwDbS84n_SPuz1UOCI8Ojm7-V9FBKP8zH5IS1mN3ro2lDwKOlfHBniUEldywgdacbs7-Np8/s1600/StudioSetup.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1186" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQpqVi126HH5-ZB46A-M_2frgTn_q_5y8nvkn4_MsuTobok3V7GUS5_tVK7cKMmqqtuH7VNwDbS84n_SPuz1UOCI8Ojm7-V9FBKP8zH5IS1mN3ro2lDwKOlfHBniUEldywgdacbs7-Np8/s400/StudioSetup.jpg" width="296" /></a></div>
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This Saturday (14th December 2019) I'll do a <a href="http://www.mods.studio/" target="_blank">Mods Studio 2</a> development live stream! It's going to be a casual stream where I'll chat with you guys, develop some new features, talk about the plans, give out some SCS DLCs, etc... so, here's all the info about the upcoming stream:</div>
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Content of the stream?</h4>
<div class="separator" style="clear: both;">
</div>
<ul>
<li>MS2 Development (C#, Visual Studio)</li>
<li>MS2 Questions and Answers, Tutorials...</li>
<li>Giveaway (SCS DLCs...)</li>
<li>Casual chatting with you guys...</li>
</ul>
<br />
<h4>
Did you say "Giveaway"?</h4>
<div>
<div>
I did... how else would I get people to watch it? Here's the list of things I'll give away:</div>
<div>
<ul>
<li><a href="https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/" target="_blank">Euro Truck Simulator 2 - Road to the Black Sea</a></li>
<li><a href="https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/" target="_blank">American Truck Simulator - Utah</a></li>
<li><a href="https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/" target="_blank">Euro Truck Simulator 2 - Pink Ribbon Charity Pack</a></li>
<li><a href="https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/" target="_blank">American Truck Simulator - Pink Ribbon Charity Pack</a></li>
<li><a href="https://store.steampowered.com/app/884080/Munchies/" target="_blank">Munchies</a> (x2)</li>
</ul>
<div>
<b>Here's how the giveaway will work:</b></div>
</div>
</div>
<div>
<ul>
<li>We'll have 6 giveaway rounds throughout the stream, roughly one every 30 minutes.</li>
<li>In each round will give away one Steam DLC or game.</li>
<li>You can participate in the round(s) by using your raffle tickets.</li>
<li>Before each round, everyone will get a free raffle ticket.</li>
<li>The more raffle tickets you use in a giveaway round, the more chances you have to win the game or DLC. You can also skip a round and save your ticket for upcoming rounds.</li>
<li>You can get additional tickets by watching the stream, being active in chat, following the channel or by donating live on stream.</li>
<li>You can always use the command <b style="font-family: "Courier New", Courier, monospace;">!points </b><span style="font-family: inherit;">in the Twitch chat to see how many points you have available</span></li>
<li><span style="font-family: inherit;">You enter a round of giveaway by using command </span><b><span style="font-family: Courier New, Courier, monospace;">!raffle</span></b></li>
</ul>
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<h4 style="font-family: inherit;">
When?</h4>
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14th December 2019 - that's a Saturday, people!</div>
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17:00-21:00 GMT (Greenwich Mean Time)</div>
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18:00-22:00 CET (Central Europe Time)</div>
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9:00 AM - 1:00 PM PST (Pacific Standard Time)</div>
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12:00 PM - 4:00 PM EST (Eastern Standard Time)</div>
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<h4>
Where?</h4>
<div>
<a href="https://www.twitch.tv/werewolfcustoms/" target="_blank"><span style="font-size: large;">This all will be going on on my Twitch Channel</span></a></div>
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Hope to see you there!</div>
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Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com0tag:blogger.com,1999:blog-5385003938572466491.post-586702335632249122019-08-08T10:27:00.002-07:002019-08-08T10:27:23.625-07:00What is Mods Studio 2?Dear ETS2 Studio (and ATS Studio) users,<div>
<br /></div>
<div>
I've been getting a lot of questions lately about Mods Studio 2, what is it, and how it's related to ETS2 and ATS Studio.</div>
<div>
<br /></div>
<div>
In Short - Mods Studio 2 is the successor of ETS2 and ATS Studio. </div>
<div>
<br /></div>
<div>
In 2013 we released ETS2 Studio. In 2016 we released ATS Studio. At that point, we came up with a name "Mods Studio" which was used to reference both ETS2 and ATS studio at the same time, although at that time, they were two separate apps.</div>
<div>
<br /></div>
<div>
Now, we have Mods Studio 2 - it's purpose is to replace both ETS2 and ATS Studio, as the new app can make mods for both games (and more!).</div>
<div>
<br /></div>
<div>
Also, I must point out that there will be no updates for our older apps, and that there is no more support available for them. We are now pushing hard to update MS2 regularly, and that we'll bring it to the level of old E2S.</div>
<div>
<br /></div>
<div>
So, if you've missed it - <a href="http://www.mods.studio/">grab the newest Mods Studio 2 from the official website</a>! (released today) </div>
<div>
<br /></div>
Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com3tag:blogger.com,1999:blog-5385003938572466491.post-67143494337325153142019-07-04T00:25:00.001-07:002019-07-04T00:25:56.296-07:00New Mods Studio 2 finally released<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqeo8KM2GWpnrTWCodlch6aKwon9I5DlpD4jhSEvk_SOrKMY_pbEhoYXJr6Gi_a_WINxoMXZjxrg_VgkMUYZwZ8U0zzaIrXUv-9VscJqS1NmqiWid6cKyYg9gJOFdVvZ3BVA4M0JE5sfw/s1600/ModsStudio2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="688" data-original-width="1100" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqeo8KM2GWpnrTWCodlch6aKwon9I5DlpD4jhSEvk_SOrKMY_pbEhoYXJr6Gi_a_WINxoMXZjxrg_VgkMUYZwZ8U0zzaIrXUv-9VscJqS1NmqiWid6cKyYg9gJOFdVvZ3BVA4M0JE5sfw/s400/ModsStudio2.png" width="400" /></a></div>
<br />
<br />
It's finally here - an early access version of Mods Studio 2 has been released on SCS Software forum.<br />
<br />
The most requested features are available:<br />
<br />
<ul>
<li>Truck skins (old, classic type)</li>
<li>Truck skins (advanced type for Scania NextGen and MAN E6)</li>
<li>Owned trailer skins (ETS2 only at the moment)</li>
</ul>
<br />
<br />
<div style="text-align: center;">
<a href="https://forum.scssoft.com/viewtopic.php?f=34&t=274650" target="_blank"><span style="font-size: large;">Click here to see the release topic</span></a></div>
<br />
This is an early preview version - development is still going on so expect more features and improvements on a monthly basis.Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com20tag:blogger.com,1999:blog-5385003938572466491.post-22173998640920544812018-11-26T03:42:00.000-08:002018-11-26T03:42:36.042-08:00Blast from the past: First ETS2 Studio VersionsThis is a first in a series of blog posts that's going to bring you up-to-speed on the current developments of Mods Studio project. Let's begin by taking a stroll trough our old releases...<br />
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The first publicly available version was numbered <span style="background-color: #fefefe; color: #0a0a0a; font-family: "Helvetica Neue", Helvetica, Roboto, Arial, sans-serif; font-size: 16px; text-align: center;"><b>v.0.3</b>. </span>and it was <a href="http://www.ets2studio.com/2013/10/first-public-release-is-here.html" target="_blank">released on October 6th, 2013</a>.<br />
<h3>
Main Window</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzODK4tK9AWCTMUoGq7cMdPOn0msDLWwL0nri6lTcZDJIiQJSqss0fx72hlMJpKd3pVohP3F_wkCSui37A8vxRLacmU_2kTxB8el5dhbdyvLBez-dIki8ufXXhTTqSxkpES8f7FSkYHGo/s1600/ETS2+Studio+Main+Window.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="375" data-original-width="981" height="152" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzODK4tK9AWCTMUoGq7cMdPOn0msDLWwL0nri6lTcZDJIiQJSqss0fx72hlMJpKd3pVohP3F_wkCSui37A8vxRLacmU_2kTxB8el5dhbdyvLBez-dIki8ufXXhTTqSxkpES8f7FSkYHGo/s400/ETS2+Studio+Main+Window.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Main window</td></tr>
</tbody></table>
Main window of the app was a <a href="https://en.wikipedia.org/wiki/Multiple_document_interface" target="_blank">MDI</a> form with only a couple of options: File, Tools and About. I'm still a fan of old-school MDI windows, and still think this was probably the best design that we ever had.<div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKVj7sjwpk5NbRjbmquBuHraIUM7eOhGDCUXfDYHNBA4VqPU28i3axPJo-mOG9SYGedfWKpqeFcnWjzgb8GXcExIf1_2_hyphenhyphenQCZRcimSVjCEf3WVxhyphenhyphenQMMwXceL9HGaok11uBdwwnRlqF4/s1600/Tools+Menu+v.0.4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="307" data-original-width="945" height="128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKVj7sjwpk5NbRjbmquBuHraIUM7eOhGDCUXfDYHNBA4VqPU28i3axPJo-mOG9SYGedfWKpqeFcnWjzgb8GXcExIf1_2_hyphenhyphenQCZRcimSVjCEf3WVxhyphenhyphenQMMwXceL9HGaok11uBdwwnRlqF4/s400/Tools+Menu+v.0.4.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tools menu</td></tr>
</tbody></table>
Pictured is the tools menu. The initial version (0.3) had only the first two options, but we added more and more with each release.</div>
<div>
<h3>
Tools</h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg-sNr-yBE7Lpz7C9N7W4RVX_bJRhhFVq8USY-NAe9MxuKMEkQxitsbUi9bO7fhuTAcPV-HLaYHQXPLH6s319tTcDtUjpDwPtpfCI3ueUfPITPdiVVOf40vjdAXdNgObi-Kf1PIMDpIZk/s1600/SCS+Archive+Extractor+Window.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="296" data-original-width="678" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg-sNr-yBE7Lpz7C9N7W4RVX_bJRhhFVq8USY-NAe9MxuKMEkQxitsbUi9bO7fhuTAcPV-HLaYHQXPLH6s319tTcDtUjpDwPtpfCI3ueUfPITPdiVVOf40vjdAXdNgObi-Kf1PIMDpIZk/s400/SCS+Archive+Extractor+Window.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">SCS Archive Extractor</td></tr>
</tbody></table>
SCS archive extractor was just a simple user interface that used <a href="http://modding.scssoft.com/wiki/Documentation/Tools#Game_Archive_Extractor" target="_blank">SCS Software's own extractor command line tool</a> to do the work.<br /><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizSNDg3rsUCGab51ZQFsP2yRrdbxaNfSVbAS-IteLfxbDnJ6PJzd0NUyDPnp13LmBd944_z3uy1Obrl70OZSJQaIlzHj0u7mnX4ljAY_5uypfcGuUxAC4KR7ug69nTPJk6iAVJOfrZVy0/s1600/TOBJ+Editor+Window.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="189" data-original-width="694" height="108" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizSNDg3rsUCGab51ZQFsP2yRrdbxaNfSVbAS-IteLfxbDnJ6PJzd0NUyDPnp13LmBd944_z3uy1Obrl70OZSJQaIlzHj0u7mnX4ljAY_5uypfcGuUxAC4KR7ug69nTPJk6iAVJOfrZVy0/s400/TOBJ+Editor+Window.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tobj File Editor</td></tr>
</tbody></table>
Before E2S, most modding tutorials required use of <a href="https://en.wikipedia.org/wiki/Hex_editor" target="_blank">Hex editors</a> to edit the TOBJ files. Not to mention, the method of padding file and similar practices of the time...<br /><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha5H8EWZziqWIjYr457FLE6ysWP_FMt7UQapRVPw-VkYRQ1TbJzAH8x7BZezvvWZqxxNkhmnVi2d71JrgbBToQ94gZKQ6Upu1xjfv47mEMra00qxkADy7IwQEI_izluTfTV_i7M7-kcnY/s1600/Icon+Generator+Tool.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="399" data-original-width="679" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha5H8EWZziqWIjYr457FLE6ysWP_FMt7UQapRVPw-VkYRQ1TbJzAH8x7BZezvvWZqxxNkhmnVi2d71JrgbBToQ94gZKQ6Upu1xjfv47mEMra00qxkADy7IwQEI_izluTfTV_i7M7-kcnY/s400/Icon+Generator+Tool.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Workshop Icon Generator</td></tr>
</tbody></table>
Simple tool to create workshop icons, as many mods missed them back in the day. Later, the tool was expanded with and "overlay" option and the "default icon" template.<br /><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCXQlnC_PDRQmqxds22LpSFkTQRa2BIwEzhhyphenhyphenN4eHXR3-HJA0zfjOGU-FXNw-g_LvUSIeYCq8bdWyZMtjY9lID2_syNS2KFz4CtcdHm4qGsJCUOFtc9ljPEruPUouahz8zjtV9MQsuTGg/s1600/SCS+RGB+Color+Calculator+Tool.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="265" data-original-width="694" height="152" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCXQlnC_PDRQmqxds22LpSFkTQRa2BIwEzhhyphenhyphenN4eHXR3-HJA0zfjOGU-FXNw-g_LvUSIeYCq8bdWyZMtjY9lID2_syNS2KFz4CtcdHm4qGsJCUOFtc9ljPEruPUouahz8zjtV9MQsuTGg/s400/SCS+RGB+Color+Calculator+Tool.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">SCS Color Calculator</td></tr>
</tbody></table>
A simple two-way tool to convert between SCS and RGB color spaces.</div>
<h3>
Main tools (Mod projects)</h3>
<div>
This was the bread and butter of E2S: Standalone trailers tool and Truck Skin tool. Initial version had only the trailers tool and only 2 trailers at that. That's actually why I made E2S: I was not happy with 'replacement' trailer skins as I believe mods should add content and not replace it. On the other hand, making standalone trailers was a painstaking process.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt1yiw2LtnBRXF0eMYRrPUYsdKN1yUZRac3H9XtzWbd_MHRTC2uQjUGZmHeF3WMEl7aI-Blb-XYSks8ne0rj3cUGz7LyrSjrato6AveRrV-nEH0AcYymVJzoIYfcoGYbpzZ8iTNuFxBIs/s1600/New+Project+Window+v.0.4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="359" data-original-width="798" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt1yiw2LtnBRXF0eMYRrPUYsdKN1yUZRac3H9XtzWbd_MHRTC2uQjUGZmHeF3WMEl7aI-Blb-XYSks8ne0rj3cUGz7LyrSjrato6AveRrV-nEH0AcYymVJzoIYfcoGYbpzZ8iTNuFxBIs/s400/New+Project+Window+v.0.4.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Two main project options (v.0.4)</td></tr>
</tbody></table>
Two main types of projects in v.0.4 - the idea was to add more with each release. Unfortunately, when we created a brand "new" UI (around v.0.5.0.6, I think) - we limited ourselves to these two + variable editor. In retrospect, a bad move.<div>
<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFpo56Rrj3wYrGMhKb9-ekfpLP33fs4VAWx_hs48wnxN-ReBFlPr3MKGMEhcDjqO5GpBmf8aqdYCkosckvrVzCSMO_Ic9b3dCD_2MCkUCumZXC_625nn20D2QIEXTfqk64Amg9FXVil9c/s1600/Trailer+Base+Tab.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="472" data-original-width="977" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFpo56Rrj3wYrGMhKb9-ekfpLP33fs4VAWx_hs48wnxN-ReBFlPr3MKGMEhcDjqO5GpBmf8aqdYCkosckvrVzCSMO_Ic9b3dCD_2MCkUCumZXC_625nn20D2QIEXTfqk64Amg9FXVil9c/s400/Trailer+Base+Tab.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trailer tool: Trailer type selection</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw6m9RsapnqWJ67VwMFFU0P78lHdxGcF9ieuuF3YvPfg0-zBmpuNUS9iTvZY3V6wpMxqy8UeRXgJM1vO0W4tLvpp3b9DU6vLlJK8gebafU0yGCho0nohADxaBslqRBOqmbuigdK1fvJYU/s1600/Trailer+Skin+Tab.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="530" data-original-width="976" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw6m9RsapnqWJ67VwMFFU0P78lHdxGcF9ieuuF3YvPfg0-zBmpuNUS9iTvZY3V6wpMxqy8UeRXgJM1vO0W4tLvpp3b9DU6vLlJK8gebafU0yGCho0nohADxaBslqRBOqmbuigdK1fvJYU/s400/Trailer+Skin+Tab.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trailer tool: Skin selection</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6VlJfbBUKDtAm5q07bXyJ1qu9Bu-ZGXRXcN7KniHonTYE3LiSXuHeTPh_6n0pKdEzvgjRrfcqTJ7lohM4mp_tez1T_fQqR5V5ZrU4eWfmklzewTyAvfgX_reZRhCGkN_xH6IyPVOe9SE/s1600/Cargo+Editor.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="379" data-original-width="882" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6VlJfbBUKDtAm5q07bXyJ1qu9Bu-ZGXRXcN7KniHonTYE3LiSXuHeTPh_6n0pKdEzvgjRrfcqTJ7lohM4mp_tez1T_fQqR5V5ZrU4eWfmklzewTyAvfgX_reZRhCGkN_xH6IyPVOe9SE/s400/Cargo+Editor.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trailer tool: Cargo editor</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuEKPIE3U3HUdmIiRIoMrzOpYGKDj-Qk-3hJew9rYaE_uOGRTr9fpWRpaViKip-XL05KA09Q1O7WAHxB20y8WMmE4lQ-AKLDVauZTLiLq-u1JW0VlfHUJuANJ8Sb_4Wg2m5pxrS8NRL6k/s1600/Cargo+Tab.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="436" data-original-width="937" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuEKPIE3U3HUdmIiRIoMrzOpYGKDj-Qk-3hJew9rYaE_uOGRTr9fpWRpaViKip-XL05KA09Q1O7WAHxB20y8WMmE4lQ-AKLDVauZTLiLq-u1JW0VlfHUJuANJ8Sb_4Wg2m5pxrS8NRL6k/s400/Cargo+Tab.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trailer tool: Cargo selection</td></tr>
</tbody></table>
Trailer tool offered stock SCS trailer types, and a list of standard SCS companies to deliver cargo from/to. Skins were DDS in the first version, but soon we offered option to use PNG, as many of our users didn't have tools to edit DDS images. Later versions had options to edit the list of trailers, companies...<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLbW1Hpx_2llnlwxBzgkzuk6u3FewE-InFmmMducJ7tbI9MVQSSFCpABvMxgEFFF4ejyGl3BR43E8vaP7Fq-ir-eBxLWo8UsoQgPbfTAAUD9PDJaVcj-qXT2bxL0hmq0AEZ9sEi7d0WQc/s1600/Base+Truck+Tab.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="575" data-original-width="1112" height="206" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLbW1Hpx_2llnlwxBzgkzuk6u3FewE-InFmmMducJ7tbI9MVQSSFCpABvMxgEFFF4ejyGl3BR43E8vaP7Fq-ir-eBxLWo8UsoQgPbfTAAUD9PDJaVcj-qXT2bxL0hmq0AEZ9sEi7d0WQc/s400/Base+Truck+Tab.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Truck skin tool - truck selection</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9j9E4u-XfWjYUa3dbl1LjMtCdfwtDCxR7kcKA754jGci5LxldOGnT37EmHAtTUTNml43nJg8AWUEYm74h7d14ci4tNGGoWv_xDhpcvL-Hf5HHBJ3ECdhgesnCZi7PfoXmMSQbg8IiBVM/s1600/Skin+DDS+File+Tab.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="636" data-original-width="1088" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9j9E4u-XfWjYUa3dbl1LjMtCdfwtDCxR7kcKA754jGci5LxldOGnT37EmHAtTUTNml43nJg8AWUEYm74h7d14ci4tNGGoWv_xDhpcvL-Hf5HHBJ3ECdhgesnCZi7PfoXmMSQbg8IiBVM/s400/Skin+DDS+File+Tab.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Truck skin tool - skin image selection</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx4lF5qMiDBr0H8-ZKwrFJ6HR34wQLDa2tmhzNKBJEQGT84BW9Hl0NGWsaw1VvUnYOE8qUWCWrb4gXUOT7bdXXPVtu2l9RWzDk6UCrE98qijxF_s-lZDltp90RibfZ3oI0RcjzPMpobdI/s1600/Truck+Skin+Properties+Tab.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="514" data-original-width="956" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx4lF5qMiDBr0H8-ZKwrFJ6HR34wQLDa2tmhzNKBJEQGT84BW9Hl0NGWsaw1VvUnYOE8qUWCWrb4gXUOT7bdXXPVtu2l9RWzDk6UCrE98qijxF_s-lZDltp90RibfZ3oI0RcjzPMpobdI/s400/Truck+Skin+Properties+Tab.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Truck skin tool - properties</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHAf5PJHTOhe-IULvX8F_L1KZ1EcI6P5BWzCgZPkvWwl__sHddZ9UvDvHIeMhsAv8SNarnHHP5fVieJrv_gIt3LJM_wOF_SF76idefN-hvNFVnDK7Kc6DfGLTPCdqdGC5ZuV7Av6tGx7o/s1600/Workshop+Icon+Tab.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="515" data-original-width="958" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHAf5PJHTOhe-IULvX8F_L1KZ1EcI6P5BWzCgZPkvWwl__sHddZ9UvDvHIeMhsAv8SNarnHHP5fVieJrv_gIt3LJM_wOF_SF76idefN-hvNFVnDK7Kc6DfGLTPCdqdGC5ZuV7Av6tGx7o/s400/Workshop+Icon+Tab.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Truck skin tool - workshop icon</td></tr>
</tbody></table>
Truck skin tool offered all SCS trucks and 50keda's 2009 Scania R, the most popular mod truck of the time. (Later, we added option to add mod trucks). All of the tools featured validation (Right side of the window), that showed the user what they are missing for a working mod. I still am proud of the design and functionality of our first ETS2 Studio.<br /><div>
<br /></div>
</div>
<h3>
Tech</h3>
<div>
First E2S was built using Visual Studio and was coded in C#. All of the UI was done in Windows Forms, and as the title says - it was Windows only. We used some external libraries to convert PNG to DDS, zip/unzip files and such. Also, we used SCS Software's own tools (extractor), and some base files for the trailers.</div>
<div>
<br /></div>
<div>
<br /></div>
<div>
Next post will deal with the Mods Studio version that most of you know and have used for a long time, and after that, we'll get into the under the hood things of the upcoming Mods Studio 2.0.</div>
<div>
So, folks, stay tuned!</div>
Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com7tag:blogger.com,1999:blog-5385003938572466491.post-60704124081025796042018-07-23T00:22:00.002-07:002018-07-23T00:22:39.536-07:00Development of new Mods Studio starts in AugustHello everyone, it's been too long!<br />
<br />
So, development of brand new Mods Studio is just about to start...<br />
<br />
For the last couple of years, I've been working on a game, together with my wife. Yesterday, we finally submitted the game build for release. It's coming out on Steam on August 1st. For anyone interested, here's a little video:<br />
<br />
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/EBIKimNwudM" width="480"></iframe></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<a href="https://store.steampowered.com/app/884080/Munchies/" target="_blank">Here's the Munchies Steam store page</a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
So, with this project finished, I finally have time to make a new <a href="http://www.mods.studio/" target="_blank">Mods Studio</a> version. There are a lot of ideas flying around as what and how it should be made. One thing is for sure - it will be made in small steps. First step is to create a decent code base for the project. Second, we'll build the specific mod tools on that. </div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
As we all know, SCS is building a complete new trailer system (where you can own and modify your trailers). That's going to be a new challenge for us - figuring out the new system and finding a way to reproduce the trailers.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Another challenge is to make it work on all platforms: Windows, MacOS and Linux. The question here is, is the time and effort justifiable, since only 3% of players don't use Windows.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Going open source with the project will also be a challenge, sine I never coordinated such a project.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
In any case, I'm hyped about the new Mods Studio project. I guess I needed some time off to get the spark back. :) See you soon with more news about the development.</div>
Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com15tag:blogger.com,1999:blog-5385003938572466491.post-2051540901457191772016-08-06T03:59:00.002-07:002016-08-06T03:59:47.093-07:00Mods Studio Public Beta is out!Mods Studio public beta is available to registered users of our forums!<br />
Two main features available are: ATS Studio and 3D Skin Previewer!<br />
<br />
Check it out here:<br />
<br />
<a href="http://www.werewolfsoft.tk/forum/viewtopic.php?f=71&t=525" target="_blank"><b>WerewolfSoft Forums</b></a>Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com19tag:blogger.com,1999:blog-5385003938572466491.post-64115599133577322532016-04-04T23:53:00.003-07:002016-04-04T23:53:45.269-07:00ATS Mods Studio updatesOver the past weeks we have been working hard on ATS Mods Studio, and some other cool things as well. First (closed) beta versions are already released on our forums, and we have successfully created mods.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDzssR-Je9PNym6TRMyYG89F-X3DSSNxwx8h92KKz7RYf-aeI45WdS3j9i1apGsmuGvarR3fyoX8umq1D-XuK9bgXz2UN1aqQ-daPhtEggz3G9tm2stAxUs8NPuPRjSv8HeQCaGuTu-HI/s1600/ATS+Studio+First+Screenshot.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDzssR-Je9PNym6TRMyYG89F-X3DSSNxwx8h92KKz7RYf-aeI45WdS3j9i1apGsmuGvarR3fyoX8umq1D-XuK9bgXz2UN1aqQ-daPhtEggz3G9tm2stAxUs8NPuPRjSv8HeQCaGuTu-HI/s400/ATS+Studio+First+Screenshot.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">First ever screenshot of our new ATS Mods Studio</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUGJT04xf9TQGu1H0MvTtM0RWt0QSU1vudm_K71_DRLG__cyyl9_MfRnaC_IxXk_CpTaO_JBYTgNYbIp26Gi12YaXiFnK_ozlJ4ojaGRhifFHtgxGjgSwU1sGs2arNQHeDdsCGtgz0FXs/s1600/ats_00279.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUGJT04xf9TQGu1H0MvTtM0RWt0QSU1vudm_K71_DRLG__cyyl9_MfRnaC_IxXk_CpTaO_JBYTgNYbIp26Gi12YaXiFnK_ozlJ4ojaGRhifFHtgxGjgSwU1sGs2arNQHeDdsCGtgz0FXs/s400/ats_00279.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">First Trailer created with ATS Mods Studio</td></tr>
</tbody></table>
@adog1997, a member of <a href="http://werewolfsoft.tk/forum/index.php" target="_blank">our forum</a> and a contributor in <a href="https://igg.me/at/mods-studio/" target="_blank">our campaign</a> published a mod made with our new tool on Steam Workshop. <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=658700797" target="_blank">Check it out here!</a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA9u5i_oS4zB7ojTYH1wb8I2WhiG-6nWMO0OcMzhSGnl0abTQgE9hSin-v_3YcYEoceOHiDZjkZFzpQxBKpHxGnW_B1hOEl-36jLzjuBDOuHTZuHzOeHcm-_jXiyVqmYLufzDp4VqvJLg/s1600/previewfile_658700797.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA9u5i_oS4zB7ojTYH1wb8I2WhiG-6nWMO0OcMzhSGnl0abTQgE9hSin-v_3YcYEoceOHiDZjkZFzpQxBKpHxGnW_B1hOEl-36jLzjuBDOuHTZuHzOeHcm-_jXiyVqmYLufzDp4VqvJLg/s400/previewfile_658700797.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">First ATS Mods Studio created trailer published on Steam Workshop</td></tr>
</tbody></table>
And, of course - we're still working hard on the 3D preview feature. Cadde has done some stellar work, and he's still full of great ideas... so, the future is bright for this one.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNvLMDVWa9_jKSUsM237foFKxXID9P3v18xUDzvGWE3sEF-fZzkMGW-rQbWa4Thtb_DofyrVU05V49FmYaOuEDY4FWLL1qi09I2CP01GmlyYikpmpIRsIjgN57Q0cdCbPyej6PlKjJBwM/s1600/3d+preview.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNvLMDVWa9_jKSUsM237foFKxXID9P3v18xUDzvGWE3sEF-fZzkMGW-rQbWa4Thtb_DofyrVU05V49FmYaOuEDY4FWLL1qi09I2CP01GmlyYikpmpIRsIjgN57Q0cdCbPyej6PlKjJBwM/s400/3d+preview.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Alpha version screenshot of the 3D skin preview feature.</td></tr>
</tbody></table>
In the end, I would like to ask you guys to check out our IndieGogo campaign and also to share the word about it.<br />
<br />
<div style="text-align: center;">
<a class="postlink" href="https://igg.me/at/mods-studio/" style="border: 0px; color: #3244ff; font-family: Verdana; font-stretch: inherit; font-weight: bold; line-height: 26.39px; margin: 0px; padding: 0px; vertical-align: baseline;">Mods Studio for ATS and ETS2</a></div>
<br />
Thanks!<br />
<br />Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com13tag:blogger.com,1999:blog-5385003938572466491.post-84099407371820502032016-03-24T08:45:00.001-07:002016-03-24T08:45:56.142-07:00Mods Studio IndieGogo campaign is live!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqXGaXFjX7DKSBTtRwJf8YCYUAn-9waCAveTo9ZOP3b5dfLq9i-MGJgT0e9L-2HyyEu0ZYuHHXs_k8VyrM3HFBtn2jJ-41G_utlGR2jq-Sn9jBzn6aH7E7MmLroJ9GZfpBofqZ5pOdbBE/s1600/Pitch+Image.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqXGaXFjX7DKSBTtRwJf8YCYUAn-9waCAveTo9ZOP3b5dfLq9i-MGJgT0e9L-2HyyEu0ZYuHHXs_k8VyrM3HFBtn2jJ-41G_utlGR2jq-Sn9jBzn6aH7E7MmLroJ9GZfpBofqZ5pOdbBE/s400/Pitch+Image.png" width="400" /></a></div>
<br />
<br />
Hey guys!<br />
<br />
We have just launched an IndieGogo campaign for Mods Studio. Mods studio is a name we have given to the collection of ATS and ETS2 Studios.<br />
<br />
It will help us speed up development of ATS Studio as well as new features for both ATS and ETS2 Studios.
Please take a look:<br />
<br />
<span style="background-color: white; border: 0px; color: #0b5394; font-family: Verdana; font-size: 22.75px; font-stretch: inherit; font-weight: bold; line-height: 26.39px; margin: 0px; padding: 0px; vertical-align: baseline;"><a class="postlink" href="https://igg.me/at/mods-studio/" style="border: 0px; font-family: Verdana; font-size: 22.75px; font-stretch: inherit; font-weight: bold; line-height: 26.39px; margin: 0px; padding: 0px; vertical-align: baseline;">Mods Studio for ATS and ETS2</a></span><br />
<br />
also we have a new website:<br />
<br />
<span style="font-size: large;"><a href="http://www.mods.studio/">www.mods.studio</a></span>Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com11tag:blogger.com,1999:blog-5385003938572466491.post-28706110419988559622016-01-17T02:34:00.000-08:002016-01-17T02:34:00.094-08:00ETS2 Addons 2016 competition and giveawayHey guys!<br />
<br />
Don't miss the 2016 competition and giveaway hosted by our <a href="http://www.ets2addons.com/">ETS2Addons.com</a> website!<br />
<br />
Find more information here:<br />
<br />
<ul>
<li><a href="http://www.ets2addons.com/">ETS2 Addons Website</a></li>
<li><a href="http://www.werewolfsoft.tk/forum/viewtopic.php?f=35&t=423&p=3302#p3301">WerewolfSoft Forums</a></li>
<li><a href="http://forum.scssoft.com/viewtopic.php?f=60&t=198731">SCS Software Forums</a></li>
</ul>
<div>
Have fun!</div>
Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com5tag:blogger.com,1999:blog-5385003938572466491.post-39906008623335941292016-01-10T11:08:00.000-08:002016-01-10T11:08:36.243-08:00ETS2 Studio V 0.7.0.1 Released<h3>
Hello friends!</h3>
<br />
We're happy to announce a new version of ETS2 Studio. This version is named Caddellac - a tribute to our resident developer and green meanie - <b><span style="color: #38761d;">Cadde</span></b>. At the same time, we're implying that our tool is the Cadillac of ETS2 tools. :)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpxBKXOqjFOlgXn7ajodwJzlrTSzlrT_K3O1gwfDbbd7xB9a3pUP-XN6n5Mx7pxxI8ve9YiidKvPEOhVDeqtpm71QxFbqqnLccnb6dXcgJunadXLBsjSYtcZeeQYUG81rMPeOeLkJSkdk/s1600/Container+Trailer.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpxBKXOqjFOlgXn7ajodwJzlrTSzlrT_K3O1gwfDbbd7xB9a3pUP-XN6n5Mx7pxxI8ve9YiidKvPEOhVDeqtpm71QxFbqqnLccnb6dXcgJunadXLBsjSYtcZeeQYUG81rMPeOeLkJSkdk/s400/Container+Trailer.png" width="400" /></a></div>
<h3>
</h3>
<h3>
Last minute surprise!</h3>
In the release notes for the public beta, we have announced that the new Mod Editor is the main new feature of this version. But, just hours ago, we have added three new trailers and also upgraded our Mod Merge tool.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3yDzAy9Av0hMtMRdyuwpahKC5ojvOF7aArbZDdKmx8RjT-5nhpU8FBSGd37d8LhyphenhyphenWQhcEzBcsM3ACbjF9UHAK6KvoCZuD9rbep94a3hf6JJ61g4XPkYR6qM5vp1Ej4tsHY0TB023dpyA/s1600/Schmitz+Trailer.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3yDzAy9Av0hMtMRdyuwpahKC5ojvOF7aArbZDdKmx8RjT-5nhpU8FBSGd37d8LhyphenhyphenWQhcEzBcsM3ACbjF9UHAK6KvoCZuD9rbep94a3hf6JJ61g4XPkYR6qM5vp1Ej4tsHY0TB023dpyA/s400/Schmitz+Trailer.png" width="400" /></a></div>
<h3>
</h3>
<h3>
What's new in V 0.7?</h3>
<b>General:</b><br />
<br /><b></b>
<br />
<li style="border: 0px; font-family: inherit; font-size: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px 0px 0px 20px; padding: 0px; vertical-align: baseline;">New tool: Mod editor</li>
<li style="border: 0px; font-family: inherit; font-size: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px 0px 0px 20px; padding: 0px; vertical-align: baseline;">Windows explorer integration</li>
<li style="border: 0px; font-family: inherit; font-size: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px 0px 0px 20px; padding: 0px; vertical-align: baseline;">On-line checking for updates (in Version Info dialog)</li>
<li style="border: 0px; font-family: inherit; font-size: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px 0px 0px 20px; padding: 0px; vertical-align: baseline;">Removed the ability to lock the mods created with E2S</li>
<b><br /></b>
<b>Trailer tool:</b><ul>
<li>New trailer: Container by MDModding</li>
<li>New trailer: Fridge by MDModding</li>
<li>New trailer: Schmitz by Rommi TZ</li>
</ul>
<b>Truck skin tool:</b><br />
<b><br /></b>
<b></b><br />
<br />
<li style="border: 0px; font-family: inherit; font-size: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px 0px 0px 20px; padding: 0px; vertical-align: baseline;">Truck skins can not be free any more. Minimum price is 1.</li>
<b><div>
<b><br /></b></div>
</b><b>Mod merge tool:</b><br />
<br />
<ul>
<li>Added option to overwrite conflicting files</li>
</ul>
<br />
<b>Templates and resources:</b><br />
<div>
<ul>
<li><span style="font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit;">Included all default SCS cargoes as templates (can be found in templates folder)</span></li>
</ul>
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaowLZy02dgjUDfHhta2FLTiQN_ewHSE7NXkwMWorskLVssqke9UuJ-G8gTDtWKLjmxZJ9dRMI9CtJ9hU15HnkuZk8rcO561e9R7ZgCTX8Yyg0qThZeiZ02JH7GHs0UiGe6OWM74JeOuo/s1600/Fridge+Trailer.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaowLZy02dgjUDfHhta2FLTiQN_ewHSE7NXkwMWorskLVssqke9UuJ-G8gTDtWKLjmxZJ9dRMI9CtJ9hU15HnkuZk8rcO561e9R7ZgCTX8Yyg0qThZeiZ02JH7GHs0UiGe6OWM74JeOuo/s400/Fridge+Trailer.png" width="400" /></a></div>
<br />
<h3>
Famous last words</h3>
I am truly grateful to all people who supported us so far, either by contributing to the project with their work, or with donations. You guys keep this project moving. In less than a month, a new game by SCS Software is coming out: <a href="http://www.americantrucksimulator.com/" target="_blank">American Truck Simulator.</a> If you have missed it - <a href="http://blog.scssoft.com/2015/12/american-truck-simulator-bonus.html" target="_blank">you can get a free DLC for it just by following it on Steam</a>. Our big wish is to create a similar mod tool for the new game as well. At the same time, we want to continue development of new features for E2S as well...<br />
Last version of E2S was downloaded over 26000 times in just over three months, so we have a lot of users that are expecting new features and updates. :) It looks like interesting times are coming.<br />
<br />
I would like to finish this post by thanking Cadde for his work on this latest version of E2S. Without his coding skills I would not be able to make such a great release! Also, I want to thank Matdom1988 (MDModding) and SiSL for the content they created for this release. Lastly, I want to thank all the users on our forums for testing beta releases and providing valuable feedback to us.<br />
<br />
If I forgot anyone, I apologize. My brain cells are running on low at the moment. :) I promise I'll make up for it.<br />
<br />
Head over to the <a href="http://www.ets2studio.com/p/download.html" target="_blank">Download page</a> to get your fresh copy of E2S! :)<br />
<h3>
P.S.</h3>
More information about new features will be posted in the following days. :)Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com9tag:blogger.com,1999:blog-5385003938572466491.post-50511712329252665572016-01-05T10:58:00.003-08:002016-01-05T10:58:30.386-08:00Public beta of ETS2 Studio 0.7 availableHello! For all interested, there is a fresh public beta available on our forums for you guys to try out!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPnnTcQy-s7TZxR4vnOmI7x1stbii_HgmIEOuyZOCq5ZToyi2ZVC3c2ZHUDbjVeLBLTbwZKWaDFaQ6LJBQdR8CtKv5ZqZgkiLvTwC-iIQ83Kqu-80pc-kFi6HnWp5m53feawZRV8jagpU/s1600/ETS2+Studio+Mod+Editor+0.7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPnnTcQy-s7TZxR4vnOmI7x1stbii_HgmIEOuyZOCq5ZToyi2ZVC3c2ZHUDbjVeLBLTbwZKWaDFaQ6LJBQdR8CtKv5ZqZgkiLvTwC-iIQ83Kqu-80pc-kFi6HnWp5m53feawZRV8jagpU/s400/ETS2+Studio+Mod+Editor+0.7.png" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
More information and a download link can be found on <a href="http://www.werewolfsoft.tk/forum/viewtopic.php?f=64&t=418" target="_blank">our official forums.</a></div>
<br />Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com5tag:blogger.com,1999:blog-5385003938572466491.post-22138629775330698482015-09-20T12:13:00.003-07:002015-09-20T12:21:53.307-07:00ETS2 Studio V 0.6.2.6 Released<h3>
Howdy partners!</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHESue4K6qbHdAreCZdTi6EuHo8jFgXQV0dYAK7j598ZkfXKKFkMOlmPLwWunxuQSH9rvUiDvjbcHIhtgxI5lwCpL_P4RfTRbiSEfk2_kIV9EyYtYW5pCWMabeMNx-poWWb2gfk_wljZ8/s1600/ets2_00098.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHESue4K6qbHdAreCZdTi6EuHo8jFgXQV0dYAK7j598ZkfXKKFkMOlmPLwWunxuQSH9rvUiDvjbcHIhtgxI5lwCpL_P4RfTRbiSEfk2_kIV9EyYtYW5pCWMabeMNx-poWWb2gfk_wljZ8/s400/ets2_00098.png" width="400" /></a></div>
<br />
<br />
We're getting better at this! This time, it took us only four months to come up with a new version. And, what a version it is! To see what we have added in V.0.6.2, take a look at the <a href="http://www.ets2studio.com/2015/08/new-ets2-studio-public-beta-available.html" target="_blank">post that announced the release of the beta version</a>.<br />
<br />
Since the beta, there was a couple of fixes and tweaks:<br />
<div>
<ul>
<li>New trailer: Aerodynamic by Matdom1988</li>
<li>Fixed missing trailer shadows in freight market</li>
<li>Fixed merge issues with CoolLiner trailer</li>
<li>Added right-click menu in cargo editor with option to select all companies</li>
<li>Fixed bug with truck template editor - now it works with <a href="https://www.facebook.com/groups/D3SDesign/" target="_blank">Mercedes Antos by D3S Design</a></li>
<li>Fixed bug with wrong cabin internal name for <a href="http://www.ets2addons.com/mod/scania-t-mod/" target="_blank">Scania T by RJL</a></li>
<li>Added trailer skin templates in a folder named "Templates"</li>
<li>... and some other minor fixes ...</li>
</ul>
<div>
So, where can you find this new version of ETS2 Studio?</div>
</div>
As always: on <a href="http://www.ets2studio.com/p/download.html" target="_blank">our Downloads page</a>!<br />
<br />
Don't forget - one of the major features of this release is the possibility to add your own trailers to the application. To read a bit more about the whole (quite complicated) process, take a look at the <a href="http://www.ets2studio.com/2015/08/nuts-and-bolts-of-trailer-tool-templates.html" target="_blank">blog post</a> where we describe the nuts and bolts of our trailer template system.<br />
<br />
The last version of ETS2 Studio (v0.6.1.8) generated <b>26005 </b>downloads. That's a staggering number that took us by surprise. Of course, we want to know what our users think, and that's why we have prepared a little...<br />
<br />
<span style="font-size: large;"><b><a href="http://kwiksurveys.com/s/a08ikIXm" target="_blank">ETS2 Studio Poll</a></b></span><br />
<br />
It's a 10 question poll that will give us valuable insight into what you think about our little application. We would very much appreciate if you could spare some time and answer the questions. The poll is, of course, completely anonymous.<br />
<br />
Of course, feel free to visit <a href="http://www.werewolfsoft.tk/forum/index.php" target="_blank">our</a> or <a href="http://forum.scssoft.com/viewtopic.php?f=41&t=53503" target="_blank">SCS forums</a> if you ever need any help with the use of E2S.<br />
<br />
Have fun! :)<br />
<br />
<div>
<br /></div>
Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com29tag:blogger.com,1999:blog-5385003938572466491.post-14495233734989738432015-08-15T04:00:00.001-07:002015-08-15T04:00:02.318-07:00Nuts and bolts of the trailer tool templatesAdding a trailer to ETS2 Studio is not easy at all. This feature is actually intended for experienced modders who know how trailers are created and who know their way around <a href="https://www.blender.org/" target="_blank">Blender</a>. For the moment, trailer templates are compatible with <a href="http://blender2scs.tk/" target="_blank">50keda's Blender2SCS plugin</a>. In the future, we'll test how things work with <a href="https://github.com/SCSSoftware/BlenderTools/wiki" target="_blank">SCS Software's Blender Tools</a> as well.<br />
<br />
If you take a look at the folder structure of the application, you'll see that we have a couple of additional folders:<br />
<br />
<span style="font-family: Courier New, Courier, monospace;">data\trailers\default</span><br />
<span style="font-family: Courier New, Courier, monospace;">data\trailers\templates</span><br />
<span style="font-family: Courier New, Courier, monospace;">data\trailers\includes\traffic</span><br />
<span style="font-family: Courier New, Courier, monospace;">data\trailers\includes\trailer</span><br />
<br />
<i><b>Default </b></i>folder is meant to hold trailer templates that we provide with the application. <i><b>Templates </b></i>folder is meant to hold templates that users add to the application. <b><i>Includes </i></b>folder holds the files that are used to include the trailers and traffic (AI) trailers to the game.<br />
<br />
If you take a look at the structure of a template, you'll notice that it's now structured like the exported trailer mod would be structured. It has the same file and folder structure, with the exception of some files and folders containing variables in their names.<br />
<br />
Variables like:<br />
<br />
<span style="font-family: Courier New, Courier, monospace;">{{InternalName}}</span><br />
<span style="font-family: Courier New, Courier, monospace;">{{Mass}}</span><br />
<br />
<br />
Application replaces these placeholders with proper values when exporting mod.<br />
Also, the same variables are found in the sii files that are now a part of the template. Before, the application was creating these files at export, but now it just takes them from the template. This way, everyone can tune their templates however they wish.<br />
<br />
One of the most important elements of the template is the <i><b>Search String</b></i>. This is the part of the internal paths in PMD files, TOBJ files (...) that needs to be replaced with the new trailer Internal Name. Usually, the Search String matches the folder name where you originally exported the trailer with Blender. If unsure, you can always open some of the MAT files with a text editor and check the folder name in them.<br />
<br />
One of the material files in a trailer template mod has a line like this:<br />
<br />
<span style="font-family: Courier New, Courier, monospace;">texture[0] : "/vehicle/trailer_eu/coolln/textures/cool_liner.tobj"</span><br />
<br />
<br />
Notice the <b><i>coolln </i></b>in the path. That is the Search String.<br />
<br />
Of course, all PMD files should be exported from blender to the same folder, together with all other necessary files (materials, textures, etc...).<br />
<br />
I think that's basically it. Take a look, try it out, and let me know what you think. :)<br />
And, of course - if you need more info - just ask.Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com9tag:blogger.com,1999:blog-5385003938572466491.post-4728185967899430112015-08-12T03:41:00.000-07:002015-08-12T03:41:23.896-07:00New ETS2 Studio public beta available (v0.6.2.5)<b>My fellow geeks! Here's a new chew toy for us all to destroy... The one and only - ETS2 Studio 0.6.2.5 !!!</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrsEjmUTrOjV0TcoSj_6ulfm8hELwuPbG07jD0IQHib-jX0vqO722xlTjG3It2wyq1z5UGOvfxOAPJ5z6i5OcbtxmGaMcu8Lej9uuqL7NCWF_pUWp61YZKmRZkRY-54A8133I9J04O3pk/s1600/ETS2+Mod+Manifest+Editor.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrsEjmUTrOjV0TcoSj_6ulfm8hELwuPbG07jD0IQHib-jX0vqO722xlTjG3It2wyq1z5UGOvfxOAPJ5z6i5OcbtxmGaMcu8Lej9uuqL7NCWF_pUWp61YZKmRZkRY-54A8133I9J04O3pk/s400/ETS2+Mod+Manifest+Editor.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">New mod manifest editor</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVSNI24Mq0z-U1wEGHaq0BlPU48Jn0OjPucO4wGCHycuYOe1UbymgF2p7hjVKdj8BM_ggPgAuonz7Dg_lkAkttyEt1XvPVU0GXV61wv_snEjkDr0ZKjGd9KYNeYHd4DqBmP2HGSQn8hNw/s1600/ETS2+Studio+0-6-2-5+trailer+tool.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVSNI24Mq0z-U1wEGHaq0BlPU48Jn0OjPucO4wGCHycuYOe1UbymgF2p7hjVKdj8BM_ggPgAuonz7Dg_lkAkttyEt1XvPVU0GXV61wv_snEjkDr0ZKjGd9KYNeYHd4DqBmP2HGSQn8hNw/s400/ETS2+Studio+0-6-2-5+trailer+tool.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trailer tool with new trailers</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJT-rRAVWvgmstQLzV5WBsKCSdI6M2wVjwWJ2rb1Q7-zYeUvF2h9dgwSnFbhVAspKhRxlh3OvlxnxYkVOuZLcE22crrI9U5XqlaoVwjtusZbkk3IdvowwATSixkdvDP4tYNT_usfZT1sc/s1600/ETS2+Studio+0-6-2-5+version+info.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJT-rRAVWvgmstQLzV5WBsKCSdI6M2wVjwWJ2rb1Q7-zYeUvF2h9dgwSnFbhVAspKhRxlh3OvlxnxYkVOuZLcE22crrI9U5XqlaoVwjtusZbkk3IdvowwATSixkdvDP4tYNT_usfZT1sc/s400/ETS2+Studio+0-6-2-5+version+info.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">ETS2 Studio version info</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcNwGI_ztfvvJs9WyeUvSHz5mJoymiyarCGwb0BMDUoRlnbujrC1gD8mrBBR5JxTT9MeG78SQODMLl463ftpQwYlQXtxoqe6mXscTLFQomVApiBizdKo5oT2pY_NH8wCHY02quYYwzSQY/s1600/ETS2+Studio+Trailer+Template+Editor.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcNwGI_ztfvvJs9WyeUvSHz5mJoymiyarCGwb0BMDUoRlnbujrC1gD8mrBBR5JxTT9MeG78SQODMLl463ftpQwYlQXtxoqe6mXscTLFQomVApiBizdKo5oT2pY_NH8wCHY02quYYwzSQY/s400/ETS2+Studio+Trailer+Template+Editor.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">New trailer template editor</td></tr>
</tbody></table>
<br />
<br />
This one is named "Majestic R.I.P." to honor the passing of the last imaginary brand from this world... or, better yet - <a href="https://www.worldoftrucks.com/en/" target="_blank">ETS2 world</a>.<br />
<br />
There's a lot of "under the hood" changes in this version. Most of the things you won't be able to see...<br />
But, we do have a couple of tasty treats for you as well. We're happy to announce that <b>Matdom1988 </b>joined our small team, and together with him, we have constructed a powerful new trailer template system. He also prepared a bunch of new trailers for you to enjoy! Read on, and have a go. We'll be grateful for all your bug reports.<br />
<br />
<h2>
What's new in this one?</h2>
<br />
<h3>
General:</h3>
<br />
<ul>
<li>New tool: Mod manifest editor</li>
<li>Improved image loading to reduce errors due to locked files</li>
</ul>
<br />
<br />
<h3>
Truck database:</h3>
<br />
<ul>
<li>Added a new truck: Mercedes Actros (2014)</li>
<li>Renamed old Majestic into Mercedes</li>
<li>Some preview images updated</li>
</ul>
<br />
<br />
<h3>
Trailer tool:</h3>
<br />
<ul>
<li>Completely re-written: Now supports trailer templates</li>
<li>Trailers properly supporting LODs</li>
<li>New double-sided trailers by Matdom1988</li>
<li>Additional trailers (SCS, Flemming V) prepared by Matdom1988</li>
</ul>
<br />
<br />
<h3>
Cargo editor:</h3>
<br />
<ul>
<li>New companies from Scandinavia DLC</li>
<li>Company groups</li>
</ul>
<br />
<br />
... and a lot more (probably) 8-)<br />
<br />
<span style="font-size: large;"><a href="http://www.werewolfsoft.tk/forum/index.php" target="_blank">Public beta is available to registered users of our forums!</a></span>Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com26tag:blogger.com,1999:blog-5385003938572466491.post-25773353336573832472015-05-17T08:01:00.000-07:002015-05-17T08:01:17.211-07:00List of companies in Scandinavia DLCHere's a list of companies in the <a href="http://store.steampowered.com/app/304212/" target="_blank">Scandinavia DLC</a> for <a href="http://www.eurotrucksimulator2.com/buy.php" target="_blank">Euro Truck Simulator 2. </a><br />
The list contains company name, company internal name (folder name), and cargo direction. io means in and out, while i stands for in. Marina is a bit weird, since there's no in or out folders in the DLC definition files. All these companies should show up in the next version of ETS2 Studio, but untill than, you can add them manually using our Company Template Editor in E2S options.<br />
<br />
<span style="font-family: Courier New, Courier, monospace;">Agronord agronord io</span><br />
<span style="font-family: Courier New, Courier, monospace;">ARIA Food aria_fd_albg io</span><br />
<span style="font-family: Courier New, Courier, monospace;">ARIA Food aria_fd_esbj io</span><br />
<span style="font-family: Courier New, Courier, monospace;">ARIA Food aria_fd_jnpg io</span><br />
<span style="font-family: Courier New, Courier, monospace;">ARIA Food aria_fd_trbg io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Bjork bjork io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Drekkar Trans drekkar io</span><br />
<span style="font-family: Courier New, Courier, monospace;">GNT gnt io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Ika Bohag ika_bohag io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Konstnorr konstnr io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Konstnorr konstnr_br io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Konstnorr konstnr_hs io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Konstnorr konstnr_wind io</span><br />
<span style="font-family: Courier New, Courier, monospace;">MS Stein ms_stein io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Nordic Crown nord_crown io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Nordic Stenbrott nord_sten io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Norrfood norr_food io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Norrsken norrsken io</span><br />
<span style="font-family: Courier New, Courier, monospace;">NS Chemicals ns_chem io</span><br />
<span style="font-family: Courier New, Courier, monospace;">NS Oil ns_oil io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Polar Fish polar_fish io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Polarislines polarislines io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Renar Logistik renar io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Sag & Tre sag_tre io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Scania Dealership scania_dlr io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Scania Truck Factory scania_fac io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Vitas Power vitas_pwr io</span><br />
<span style="font-family: Courier New, Courier, monospace;">Volvo Truck Factory volvo_fac io</span><br />
<span style="font-family: Courier New, Courier, monospace;">VPC vpc io</span><br />
<span style="font-family: Courier New, Courier, monospace;"><br /></span>
<span style="font-family: Courier New, Courier, monospace;">BHV bhv i</span><br />
<span style="font-family: Courier New, Courier, monospace;">Container port cont_port i</span><br />
<span style="font-family: Courier New, Courier, monospace;">Volvo Dealership volvo_dlr i</span><br />
<span style="font-family: Courier New, Courier, monospace;"><br /></span>
<span style="font-family: Courier New, Courier, monospace;">Marina marina </span>Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com4tag:blogger.com,1999:blog-5385003938572466491.post-11798833620576320762015-05-15T10:48:00.002-07:002015-05-15T10:48:23.490-07:00Add Mercedes Actros MPIV to ETS2 StudioSo, I have been getting a lot of requests to add the<a href="http://blog.scssoft.com/2015/05/118-open-beta-featuring-mercedes-benz.html" target="_blank"> new Mercedes Actros 2014 (MPIV)</a> to ETS2 Studio. Here's some good news - I'll add it really soon. In fact, the plan is to add it over the weekend, with a couple of other goodies.<br />
<br />
But, if you're a bit impatient, you can always add it using our truck template editor.<br />
<br />
<br />
<h3>
Here's the data you need:</h3>
(click to enlarge)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPuNptIi_gW-_G3rmY08V31ZWDHYLCfkg3MaQ5-4vGlUJFQweRJEjpanG-Qt8UPER_szhGXJo0wjQIw0niWcjlu7m-UMfueltuUoG-GDpSNvhz9FsMNBXhbwL37PFyY4ifMZHpCc7ApZ8/s1600/Actros+MPIV.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPuNptIi_gW-_G3rmY08V31ZWDHYLCfkg3MaQ5-4vGlUJFQweRJEjpanG-Qt8UPER_szhGXJo0wjQIw0niWcjlu7m-UMfueltuUoG-GDpSNvhz9FsMNBXhbwL37PFyY4ifMZHpCc7ApZ8/s400/Actros+MPIV.png" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
You need to correctly enter the internal name, and internal names of cab variants.<br />
<br />
Truck internal name:<br />
<b>mercedes.actros2014</b><br />
<b><br /></b>
Cab internal names:<br />
<b>bigspace </b><br />
<b>gigaspace </b><br />
<b>streamspace</b><br />
<br />
And that's basically it. :)<br />
<br />
<h3>
P.S.</h3>
Looking into <a href="http://www.ets2studio.com/p/download.html" target="_blank">download </a>data for current (0.6.1.8) version of E2S, I have seen that more people decided to use Uploaded.net link over the Dropbox one. Thank you for that! :) I appreciate it!<br />
<br />
<h3>
P.P.S.</h3>
Don't forget to post your new Actros skins to <a href="http://www.ets2addons.com/" target="_blank">ETS2Addons web site</a> :)Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com8tag:blogger.com,1999:blog-5385003938572466491.post-70716528349227887132015-05-08T13:09:00.000-07:002015-05-08T13:09:57.435-07:00ETS2 Studio V 0.6.1.8 Released<h3>
Dear ETS2 Studio users,</h3>
<br />
it's been a while since we released ETS2 Studio v.0.6.0.7. For the interested, it was exactly 398 days ago. That's 1 year, 1 month and 2 days ago. Too long, to be honest. We were on the verge of dropping the whole project, but seeing the enthusiasm of the <a href="http://forum.scssoft.com/" target="_blank">awesome ETS2 comunity</a>, we managed to push on and find new strength to work on this.<br />
<br />
You can read more on what was added, changed and fixed <a href="http://www.ets2studio.com/2015/04/zombie-available-for-public-beta-testing.html" target="_blank">in our last blog post </a>where we announced the release of the public beta. Releasing a public beta was a first for us, and it seems to be a success. At least, judging by the low number of bugs reported. To be completely honest, due to lack of time and proper gear, this was the only way E2S could get tested. We'll continue this practice for all our future releases.<br />
<br />
<h3>
So, what holds the future for ETS2 Studio?</h3>
<br />
Soon after this release we plan to release a quick update of the application. It will probably be numbered as 0.6.2 and it will contain new companies that were released in the <a href="http://store.steampowered.com/app/304212/" target="_blank">Scandinavia DLC</a>, new Actros that's about to be released in the 1.18 beta, and new trailers by Matdom.<br />
<br />
After that, the plan is to start working on a bigger update - a trailer database editor, so you'll be able to import trucks like you can trucks and companies. Also, a 3D preview is in the works already as is a nice tool for modders, wich I'll keep a secret for now.<br />
<br />
So, yes, there's a future for ETS2 Studio, and one day, ATS studio.<br />
<br />
Enjoy the release, and let us know what you think about it on <a href="http://www.werewolfsoft.tk/forum/index.php" target="_blank">our forum</a>! :)<br />
<br />
Cheers!Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com6tag:blogger.com,1999:blog-5385003938572466491.post-57172597501641088292015-04-13T23:07:00.001-07:002015-04-13T23:07:37.301-07:00Zombie available for public beta testing!<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.blogger.com/blogger.g?blogID=5385003938572466491" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.blogger.com/blogger.g?blogID=5385003938572466491" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
<a href="https://www.blogger.com/blogger.g?blogID=5385003938572466491" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://www.blogger.com/blogger.g?blogID=5385003938572466491" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://www.blogger.com/blogger.g?blogID=5385003938572466491" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://www.blogger.com/blogger.g?blogID=5385003938572466491" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><span style="font-weight: bold;">Ladies and Gents! I'm proud to present our first ever public beta release - ETS2 Studio version 0.6.1.7 !!!</span><br />
<br />
As you can imagine - it's full of bugs. Your mission: to find them all.<br />
Reward? Er... I'll buy a beer to the one who finds the most bugs. <br />
<br />
Oh, one more thing - this release comes as a Zip archive with all files in a portable folder.<br />
No need to install anything. Just extract and enjoy. We'll see how this goes, and than decide if I'll continue this or not.<br />
<br />
<span style="font-size: 150%; line-height: 116%;"><span style="font-weight: bold;">What's new in this one?</span></span><br />
<br />
<span style="color: blue; font-weight: bold;">General:</span><br />
<ul>
<li>Upgraded .NET version from 3.5 to 4.0; Still supporting Windows XP.</li>
<li>Implemented completely new SII file writing system that was planned for a future release</li>
<li>New image settings tab in the settings dialog</li>
<li>Option to disable/enable Npot skin image warning in settings</li>
</ul>
<br />
<span style="color: blue; font-weight: bold;">Truck skin tool:</span><br />
<ul>
<li>Fixed missing truck internal name in cabin suibable_for statements</li>
<li>Added metallic color options to skin editor (two new tabs!)</li>
<li>Skin type now has a checkbox that turns on/off metallic options</li>
<li>Alternate UV set checkbox moved from Masks tab to Properties tab</li>
<li>Rewritten code that handles different skin types. A lot better now.</li>
<li>Mask skins now require at least one unlocked color</li>
<li>Warning if skin image is npot (Not in the power of two)</li>
</ul>
<br />
<span style="color: blue; font-weight: bold;">Truck database:</span><br />
<ul>
<li>Fixed two major bugs with importing trucks from mods</li>
<li>Added a lot of new trucks (by ohaha, GTM, RJL, 50k, SCS)</li>
<li>Removed GTM Scania T series</li>
<li>Updated truck preview images</li>
</ul>
<br />
<span style="color: blue; font-weight: bold;">Trailer tool:</span><br />
<ul>
<li>Fuel cistern pink lights fixed</li>
</ul>
<br />
<span style="color: blue; font-weight: bold;">Cargo editor:</span><br />
<ul>
<li>User interface updated to hold new cargo parameters</li>
<li>"Heavy" is renamed to "Valuable" to reflect changes in SCS def files</li>
</ul>
<br />
<span style="color: blue; font-weight: bold;">Company Template Editor:</span><br />
<ul>
<li>User interface (in the Settings dialog)</li>
<li>All code needed for this feature to work</li>
</ul>
<br />
(And than some...)<br />
<br />
<span style="font-size: large;"><a href="http://www.werewolfsoft.tk/forum/" target="_blank">Public betas are available to registered users on our forum.</a></span>Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com1tag:blogger.com,1999:blog-5385003938572466491.post-15364927286400460772014-12-17T13:53:00.002-08:002014-12-17T13:54:08.834-08:00ETS2 Addons 2014 Xmas CompetitionHo Ho Ho!
Thanks to SCS Software, Santa is very happy with all you virtual truckers out there! That's why he sent us 15 games to give away in a ETS2 Addons 2014 Xmas Competition! Take a look at our glorious<a href="http://www.ets2addons.com/" target="_blank"> ETS2 Addons</a> Scania delivering the prizes right now! :)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOy_0QjxTnGq1Nli7Kze5WFw-I0kbK8JlKK9RVjIDH3UZc60Mt6mJFWMcGqvQT1lEdewMiViM8Cef-rAwbbAUcPnv2yZkEvv2hljpV7Nl-D8p5PcOqPm3WBnUyzIodJYH9_AWyVHblb6M/s1600/ets2addons+Xmas+competition.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOy_0QjxTnGq1Nli7Kze5WFw-I0kbK8JlKK9RVjIDH3UZc60Mt6mJFWMcGqvQT1lEdewMiViM8Cef-rAwbbAUcPnv2yZkEvv2hljpV7Nl-D8p5PcOqPm3WBnUyzIodJYH9_AWyVHblb6M/s1600/ets2addons+Xmas+competition.jpg" height="237" width="400" /></a></div>
<br />
<br />
We have decided to host three separate competitions - one for modders, one for our users, and one for our hard working staff members! :)
Here's the award list for each of our competitions:<br />
<h4>
Perfect mod competition </h4>
<i>1st place: </i><br />
<br />
<ul>
<li>Euro Truck Simulator 2 - Trucking Fan DLC Bundle </li>
<li>Classic SCS driving game </li>
<li>Simulator or driving game </li>
</ul>
<i>2nd place: </i><br />
<br />
<ul>
<li>Classic SCS driving game </li>
<li>Simulator or driving game </li>
</ul>
<i>3rd place:</i><br />
<br />
<ul>
<li>Classic SCS driving game </li>
</ul>
<h4>
<b>Registered users competition</b></h4>
<br />
<i>1st place:</i><br />
<br />
<ul>
<li>Classic SCS driving game </li>
<li>Simulator or driving game </li>
<li>Other category game </li>
</ul>
<br />
<i>2nd place: </i><br />
<br />
<ul>
<li>Classic SCS driving game </li>
<li>Other games </li>
</ul>
<br />
<i>3rd place: </i><br />
<br />
<ul>
<li>Other category game </li>
</ul>
<br />
<br />
<h4>
<b>Staff members competition</b> </h4>
<i>1st place: </i><br />
<br />
<ul>
<li>Classic SCS driving game </li>
</ul>
<br />
<i>2nd place: </i><br />
<br />
<ul>
<li>Simulator or driving game </li>
</ul>
<br />
<i>3rd place: </i><br />
<br />
<ul>
<li>Other category game </li>
</ul>
<br />
<br />
<b>And, here's the list of games that we are giving away: </b><br />
<br />
Classic SCS driving games:<br />
- Euro Truck Simulator<br />
- Bus Driver<br />
- Scania Truck Driving Simulator (2 Copies)<br />
- Trucks & Trailers (2 Copies)<br />
<br />
Simulator and driving games:<br />
- Ski Region Simulator: Gold Edition<br />
- Farming World<br />
- Taxi (2 Copies)<br />
<br />
Other games:<br />
- Rulers of Nations (2 Copies)<br />
- Imperial Glory<br />
- Praetorians<br />
<br />
Winners will be served on a first-come-first-served basis when it comes to picking up prizes.<br />
<h4>
Rules of the competition? </h4>
The competition ends on 24th December 2014.
To enter the modding contest, just upload a new mod, or a new release of your current mod on <a href="http://ets2addons.com/">ets2addons.com</a> website in the time period stated above.
To enter a content for users, you have to be registered on <a href="http://ets2addons.com/">ets2addons.com</a> website, and be an active member. Meaning - you have to vote, post quality comments, etc...
Staff members are already included in the competition, and will be chosen mostly based on the popularity of their mods on the site.
All updates in the competition will be posted here and on <a href="http://www.werewolfsoft.tk/forum" target="_blank">WerewolfSoft forums</a>.
Winners need Steam to get the prizes.
Winners will need to register on WerewolfSoft forums to choose the prizes.
So, if there's any questions... you can post them here :)
P.S.
Our sites are experiencing server issues, so they might be off-line from time to time. Please bear with us.<br />
<h4>
ETS 2 Addons site?</h4>
Yes, it's a website developed by the same team of ETS2 enthusiasts that developed ETS2 Studio. :)Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com8tag:blogger.com,1999:blog-5385003938572466491.post-66669605445213654652014-10-25T14:47:00.002-07:002014-10-25T14:47:48.919-07:00Adding the new DAF Euro 6 to ETS2 Studio<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZTvzUL2Flsz1c4fDmoyhLL0t9c4xLr4AwiBuG3ksUeITssi2ah59GMNdfqFSq_vKsyNXVp-2IMJHPkauSgMDZd16J3ytd-hjdd-C40QSKJKPwpLWzORNeSLKjaYVOMWhidJNKGB9LABM/s1600/DAF+Euro6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZTvzUL2Flsz1c4fDmoyhLL0t9c4xLr4AwiBuG3ksUeITssi2ah59GMNdfqFSq_vKsyNXVp-2IMJHPkauSgMDZd16J3ytd-hjdd-C40QSKJKPwpLWzORNeSLKjaYVOMWhidJNKGB9LABM/s1600/DAF+Euro6.png" height="258" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Since a lot of you asked, here's how to add the new DAF XF Euro 6 to ETS2 Studio.</div>
<div class="separator" style="clear: both; text-align: left;">
Go to the truck database (in options), and add a new truck. All the data you need to enter can be seen on the screenshot. (...and is also listed below with importaint stuff written in bold).</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
For detailed information on how to add a truck into E2S, read the<a href="http://www.ets2studio.com/2014/04/how-to-import-50kedas-daf-into-ets2.html" target="_blank"> blog post we wrote on how to add 50keda's DAF XF105</a>.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b><u><i>Data:</i></u></b></div>
<div class="separator" style="clear: both; text-align: left;">
Truck name: DAF XF Euro6</div>
<div class="separator" style="clear: both; text-align: left;">
Truck internal name: <b>daf.xf_euro6</b></div>
<div class="separator" style="clear: both; text-align: left;">
Author: SCS Software</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b><i><u>Cabins:</u></i></b> (InternalName/Name)</div>
<div class="separator" style="clear: both; text-align: left;">
<b>superspace</b>/Super Space</div>
<div class="separator" style="clear: both; text-align: left;">
<b>spacespoiler</b>/Space Aero</div>
<div class="separator" style="clear: both; text-align: left;">
<b>space</b>/Space</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
P.S.</div>
<div class="separator" style="clear: both; text-align: left;">
There's a bug in our application that can prevent the skin from showing up in the game. If that happens, create the skin again, but leave the 'Suitable for' cabin options as they are by default.</div>
<br />Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com27tag:blogger.com,1999:blog-5385003938572466491.post-12328184193375298642014-05-01T14:22:00.004-07:002014-05-01T14:22:45.855-07:00ETS2 Studio Guide v1.0<strong>Baja002 </strong>wrote an excellent guide about skin making. He covered everything you need to know, including some Photoshop basics. The guide is distributed in <strong><em>pdf</em></strong>, <strong><em>doc</em></strong> and <strong><em>docx</em></strong> file formats.<strong> </strong>All three files are neatly packed in a <strong><em>zip</em></strong> or <strong><em>rar</em></strong> archive, depending on your preference.<br />
<br />
<h3>
Here are the download links:</h3>
<strong>ZIP Archive:</strong><br />
<a href="http://goo.gl/ds5jBh">http://goo.gl/ds5jBh</a><br />
<br />
<strong>RAR Archive:</strong><br />
<a href="http://goo.gl/8vNgv3">http://goo.gl/8vNgv3</a><br />
<br />
Both files are hosted on MediaFire.<br />
<br />
<br />Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com6tag:blogger.com,1999:blog-5385003938572466491.post-76251523656524950012014-04-27T03:04:00.001-07:002014-04-27T10:29:49.123-07:00How to import 50keda's DAF into ETS2 StudioHey guys'n'girls!<br />
<br />
A couple of days ago, <b>50keda</b> released his awesome <a href="http://forum.scssoft.com/viewtopic.php?f=35&t=138394" target="_blank">DAF XF by 50k</a> on SCS Forums.<br />
<br />
Here's an image, so you can see what I'm talking about ;-)<br />
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<a href="https://farm3.staticflickr.com/2899/13986990423_7cb5e4cdbe_c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://farm3.staticflickr.com/2899/13986990423_7cb5e4cdbe_c.jpg" width="400" /></a></div>
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With exceptional mod quality, and superb attention to detail - 50keda made sure this truck will become as legendary as his Scania R2008. And, that means that a lot of people will want to skin this DAF.</div>
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Latest release of ETS2 Studio allows users to add any mod truck to the application's database. So, we have tried importing this DAF to our application, just to make sure everything works fine... well. It doesn't. :) To be hones, we would be surprised if anything that we build works like intended. :)</div>
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Thankfully, there are no serious errors. Our application just can't properly read cabin names for this truck. And, that's an easy fix. We have prepared simple instructions, so read on.</div>
<ol>
<li class="separator" style="clear: both; text-align: left;">Open up your ETS2 Studio settings dialog. (Application menu -> Options)</li>
<li>Select 'Truck Database' tab and click 'Add truck'</li>
<li>Click 'Load from mod' and open 50keda's DAF mod. (Default file name is <b>50k_DAF_XF_v1.scs</b>)</li>
<li align="left">The application should load data like this:<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOcqIA_uPcTlYc3DuoFutckInaQJL4D8HgMg3uqPrr3Wiffy_ShFKf8icsHbBr71phHo-zliJtBFYzdWi1n2nI0JnPEMO_gEn-BGg2Cd5Xz4LdntRjeOAwq6FPZ3-JMTiZfmf6Dc-A498/s1600/50k+Daf+-+Before.png" target="_blank">(Click here for a bigger image - opens in a new window)</a>
<br /><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOcqIA_uPcTlYc3DuoFutckInaQJL4D8HgMg3uqPrr3Wiffy_ShFKf8icsHbBr71phHo-zliJtBFYzdWi1n2nI0JnPEMO_gEn-BGg2Cd5Xz4LdntRjeOAwq6FPZ3-JMTiZfmf6Dc-A498/s1600/50k+Daf+-+Before.png" height="258" width="400" /></li>
<li>Change the truck name to: <b><span style="background-color: yellow;">DAF XF</span></b></li>
<li>Enter author name: <b><span style="background-color: yellow;">50Keda</span></b></li>
<li>If you wish, select a preview image.</li>
<li>This is the important part: Edit internal names for all cab variants. Click on the cab variant internal name that you wish to edit, and enter these values:</li>
<ol>
<li>Space: <b><span style="background-color: #ffd966;"><span style="background-color: yellow;">space_cab</span></span></b></li>
<li>Space with painted mask: <b><span style="background-color: yellow;">space_cab_p</span></b></li>
<li>Space Cab Plus: <b><span style="background-color: yellow;">s_cab_plus</span></b></li>
<li>Space with Side spoiler: <b><span style="background-color: yellow;">s_cab_plus1</span></b></li>
<li>Space with Side spoiler & painted mask: <b><span style="background-color: yellow;">s_cab_plus1p</span></b></li>
<li>Space Cab Plus with painted mask: <b><span style="background-color: yellow;">s_cab_plus_p</span></b></li>
<li>Super Space: <b><span style="background-color: yellow;">super_s_cab</span></b></li>
<li>Super Space with painted mask: <b><span style="background-color: yellow;">super_s_cabp</span></b></li>
</ol>
<li>Your Truck Template Editor window should now look something like this:<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaKjWTciD5bkDvZrzPTd_Kr8FlgBzEgX3tZNdru5N4bJ68BMOR4erKgJYHdQAhstj4O-G2HUyNgseVPVymOZd6ahPzxjts1Q0Z52VgdWhPVTO959Hjx3XbY3_u36QJfM325VN1WZ5utlI/s1600/50k+Daf+-+After.png" target="_blank">(Click here for a bigger image - opens in a new window)</a><br /><br /><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaKjWTciD5bkDvZrzPTd_Kr8FlgBzEgX3tZNdru5N4bJ68BMOR4erKgJYHdQAhstj4O-G2HUyNgseVPVymOZd6ahPzxjts1Q0Z52VgdWhPVTO959Hjx3XbY3_u36QJfM325VN1WZ5utlI/s1600/50k+Daf+-+After.png" height="259" width="400" /></li>
<li>Click 'Save Truck Template' and you're done.</li>
</ol>
If you completed the ten above steps successfully, when you return to the Truck Skin Editor, you'll see something like this:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrJ_vXaXU0UQGCNXp_cQZqMuZE0S5ecgJxNB386PM5CYywejrDb8QquPyBL5zczgn5Xzcap7xRxdbAoSyDL7YW-cJh7Ev2g4iib5NRH9dAzy9MOVQ6eOLhyngbDC9me-qSWEcYYPbX4jk/s1600/E2S+With+50k+DAF.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrJ_vXaXU0UQGCNXp_cQZqMuZE0S5ecgJxNB386PM5CYywejrDb8QquPyBL5zczgn5Xzcap7xRxdbAoSyDL7YW-cJh7Ev2g4iib5NRH9dAzy9MOVQ6eOLhyngbDC9me-qSWEcYYPbX4jk/s1600/E2S+With+50k+DAF.png" height="236" width="400" /></a></div>
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And, on the Skin Properties tab, you'll see all cab variants like this:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2Y_lqJGq6GE78_vBeXHzsj2NdtiQ85-q3ho-1RLL0MjstzcFbX5kUk10aHGVFpKwXl44sRGQyKeR_KNeiAsZGlIXKY18Xdj7g52vNPSUYptgujaliL-Ab1oPJSbGQmM6RmsRZyyKXG24/s1600/E2S+50k+DAF+Cabin+Variants.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2Y_lqJGq6GE78_vBeXHzsj2NdtiQ85-q3ho-1RLL0MjstzcFbX5kUk10aHGVFpKwXl44sRGQyKeR_KNeiAsZGlIXKY18Xdj7g52vNPSUYptgujaliL-Ab1oPJSbGQmM6RmsRZyyKXG24/s1600/E2S+50k+DAF+Cabin+Variants.png" height="237" width="400" /></a></div>
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Sorry for the inconvenience. We'll fix this little bug in the next version of E2S. It will load truck cab names automatically like it should.<br />
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Have fun!Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com9tag:blogger.com,1999:blog-5385003938572466491.post-86690091823882909392014-04-15T13:02:00.000-07:002014-04-15T13:02:02.895-07:00Truck Template Editor bug - database.wtt file missingSorry guys, but we forgot to include some folders and files into the installation package. That's why you're getting an error when trying to add a custom mod truck to the application.<br />
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We'll fix this error with the next release of E2S, but until then - here's a quick fix:<br />
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Go to your E2S installation directory, and open the <strong><u><span style="font-family: "Courier New", Courier, monospace;">\data\trucks</span></u></strong> folder.<br />
In there, create a folder named <span style="font-family: "Courier New", Courier, monospace;"><strong><u>templates</u></strong></span> .<br />
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That should solve your problems, and you should be able to add mod trucks to ETS2 Studio.<br />
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Thank you all for reporting the bug, and sorry for any inconvenience.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjssbusinnbfW2ONYIdK3x0tbANh1I3DwfwMHx1Uppvhat5OrlqN9ImmqwST5VaF3m-eyDzF_OXwK6_F9vEMKM6Li8rjPOIcQjWK5DGjAsU0hUO5xD37WJbr4Tsw48AzP2yzlSLcQ0pe3s/s1600/E2S+Truck+Template+Editor.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjssbusinnbfW2ONYIdK3x0tbANh1I3DwfwMHx1Uppvhat5OrlqN9ImmqwST5VaF3m-eyDzF_OXwK6_F9vEMKM6Li8rjPOIcQjWK5DGjAsU0hUO5xD37WJbr4Tsw48AzP2yzlSLcQ0pe3s/s1600/E2S+Truck+Template+Editor.png" height="257" width="400" /></a></div>
<br />Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com12tag:blogger.com,1999:blog-5385003938572466491.post-55968053195576024952014-04-05T01:58:00.003-07:002014-04-05T02:08:30.902-07:00Finally, the 0.6 is out!It took us ages to complete it, but now it's here!<br />
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<strong>Please un-install any older versions before installing the new one.</strong><br />
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Enjoy it! :)Marin Malnarhttp://www.blogger.com/profile/12164590973052924670noreply@blogger.com3