We're happy to announce a new version of ETS2 Studio. This version is named Caddellac - a tribute to our resident developer and green meanie - Cadde. At the same time, we're implying that our tool is the Cadillac of ETS2 tools. :)
Last minute surprise!
In the release notes for the public beta, we have announced that the new Mod Editor is the main new feature of this version. But, just hours ago, we have added three new trailers and also upgraded our Mod Merge tool.
What's new in V 0.7?
New tool: Mod editor
Windows explorer integration
On-line checking for updates (in Version Info dialog)
Removed the ability to lock the mods created with E2S
New trailer: Container by MDModding
New trailer: Fridge by MDModding
New trailer: Schmitz by Rommi TZ
Truck skin tool:
Truck skins can not be free any more. Minimum price is 1.
Mod merge tool:
Added option to overwrite conflicting files
Templates and resources:
Included all default SCS cargoes as templates (can be found in templates folder)
Famous last words
I am truly grateful to all people who supported us so far, either by contributing to the project with their work, or with donations. You guys keep this project moving. In less than a month, a new game by SCS Software is coming out: American Truck Simulator. If you have missed it - you can get a free DLC for it just by following it on Steam. Our big wish is to create a similar mod tool for the new game as well. At the same time, we want to continue development of new features for E2S as well...
Last version of E2S was downloaded over 26000 times in just over three months, so we have a lot of users that are expecting new features and updates. :) It looks like interesting times are coming.
I would like to finish this post by thanking Cadde for his work on this latest version of E2S. Without his coding skills I would not be able to make such a great release! Also, I want to thank Matdom1988 (MDModding) and SiSL for the content they created for this release. Lastly, I want to thank all the users on our forums for testing beta releases and providing valuable feedback to us.
If I forgot anyone, I apologize. My brain cells are running on low at the moment. :) I promise I'll make up for it.
Don't forget - one of the major features of this release is the possibility to add your own trailers to the application. To read a bit more about the whole (quite complicated) process, take a look at the blog post where we describe the nuts and bolts of our trailer template system.
The last version of ETS2 Studio (v0.6.1.8) generated 26005 downloads. That's a staggering number that took us by surprise. Of course, we want to know what our users think, and that's why we have prepared a little...
It's a 10 question poll that will give us valuable insight into what you think about our little application. We would very much appreciate if you could spare some time and answer the questions. The poll is, of course, completely anonymous.
Of course, feel free to visit our or SCS forums if you ever need any help with the use of E2S.
Adding a trailer to ETS2 Studio is not easy at all. This feature is actually intended for experienced modders who know how trailers are created and who know their way around Blender. For the moment, trailer templates are compatible with 50keda's Blender2SCS plugin. In the future, we'll test how things work with SCS Software's Blender Tools as well.
If you take a look at the folder structure of the application, you'll see that we have a couple of additional folders:
Default folder is meant to hold trailer templates that we provide with the application. Templates folder is meant to hold templates that users add to the application. Includes folder holds the files that are used to include the trailers and traffic (AI) trailers to the game.
If you take a look at the structure of a template, you'll notice that it's now structured like the exported trailer mod would be structured. It has the same file and folder structure, with the exception of some files and folders containing variables in their names.
Application replaces these placeholders with proper values when exporting mod.
Also, the same variables are found in the sii files that are now a part of the template. Before, the application was creating these files at export, but now it just takes them from the template. This way, everyone can tune their templates however they wish.
One of the most important elements of the template is the Search String. This is the part of the internal paths in PMD files, TOBJ files (...) that needs to be replaced with the new trailer Internal Name. Usually, the Search String matches the folder name where you originally exported the trailer with Blender. If unsure, you can always open some of the MAT files with a text editor and check the folder name in them.
One of the material files in a trailer template mod has a line like this:
My fellow geeks! Here's a new chew toy for us all to destroy... The one and only - ETS2 Studio 0.6.2.5 !!!
New mod manifest editor
Trailer tool with new trailers
ETS2 Studio version info
New trailer template editor
This one is named "Majestic R.I.P." to honor the passing of the last imaginary brand from this world... or, better yet - ETS2 world.
There's a lot of "under the hood" changes in this version. Most of the things you won't be able to see...
But, we do have a couple of tasty treats for you as well. We're happy to announce that Matdom1988 joined our small team, and together with him, we have constructed a powerful new trailer template system. He also prepared a bunch of new trailers for you to enjoy! Read on, and have a go. We'll be grateful for all your bug reports.
What's new in this one?
New tool: Mod manifest editor
Improved image loading to reduce errors due to locked files
Added a new truck: Mercedes Actros (2014)
Renamed old Majestic into Mercedes
Some preview images updated
Completely re-written: Now supports trailer templates
Trailers properly supporting LODs
New double-sided trailers by Matdom1988
Additional trailers (SCS, Flemming V) prepared by Matdom1988
Here's a list of companies in the Scandinavia DLC for Euro Truck Simulator 2.
The list contains company name, company internal name (folder name), and cargo direction. io means in and out, while i stands for in. Marina is a bit weird, since there's no in or out folders in the DLC definition files. All these companies should show up in the next version of ETS2 Studio, but untill than, you can add them manually using our Company Template Editor in E2S options.