So, development of brand new Mods Studio is just about to start...
For the last couple of years, I've been working on a game, together with my wife. Yesterday, we finally submitted the game build for release. It's coming out on Steam on August 1st. For anyone interested, here's a little video:
So, with this project finished, I finally have time to make a new Mods Studio version. There are a lot of ideas flying around as what and how it should be made. One thing is for sure - it will be made in small steps. First step is to create a decent code base for the project. Second, we'll build the specific mod tools on that.
As we all know, SCS is building a complete new trailer system (where you can own and modify your trailers). That's going to be a new challenge for us - figuring out the new system and finding a way to reproduce the trailers.
Another challenge is to make it work on all platforms: Windows, MacOS and Linux. The question here is, is the time and effort justifiable, since only 3% of players don't use Windows.
Going open source with the project will also be a challenge, sine I never coordinated such a project.
In any case, I'm hyped about the new Mods Studio project. I guess I needed some time off to get the spark back. :) See you soon with more news about the development.