Monday, July 23, 2018

Development of new Mods Studio starts in August

Hello everyone, it's been too long!

So, development of brand new Mods Studio is just about to start...

For the last couple of years, I've been working on a game, together with my wife. Yesterday, we finally submitted the game build for release. It's coming out on Steam on August 1st. For anyone interested, here's a little video:



So, with this project finished, I finally have time to make a new Mods Studio version. There are a lot of ideas flying around as what and how it should be made. One thing is for sure - it will be made in small steps. First step is to create a decent code base for the project. Second, we'll build the specific mod tools on that. 

As we all know, SCS is building a complete new trailer system (where you can own and modify your trailers). That's going to be a new challenge for us - figuring out the new system and finding a way to reproduce the trailers.

Another challenge is to make it work on all platforms: Windows, MacOS and Linux. The question here is, is the time and effort justifiable, since only 3% of players don't use Windows.

Going open source with the project will also be a challenge, sine I never coordinated such a project.

In any case, I'm hyped about the new Mods Studio project. I guess I needed some time off to get the spark back. :) See you soon with more news about the development.

3 comments: